Monday, February 11, 2013

Thorns of War!

     An old school, text style MUD, with an interactive map, only much more. A world built by people, forged by people. Thular and Gaeldor struggling to survive in a dynamic world of thieves  orcs, rats, and a plethora of mythical beasts.
     The Thular have left Thule and sailed up the great river to a new land called The Gelod. A small settlement has been established on the banks of the river and named Brygga. Far to the north, the Gaeldor, a native people, eye the small number of stout adventurers with ever growing concern. Dozens of small holdings have been established by the lingering populace. Stone-bridge in the North, the Gaeldor stronghold, and the small village of Brygga in the south dominate the map. An uneasy truce compels the hardy settlers and the Lords of the Gaeldor to co-operate with one another....In the western land. To the east lies the Ost-lag, or East-Law. It the Ostlag a Thular may slay a Gaeldor, or likewise be killed in turn. The comfortable existence in the west becomes strained in the east where several springs yield Mithril silver, and rivers flow with gold, silver, and jewels, and rampant rumor of precious wood yielding trees. Lords and thralls, mercenaries and woodsmen struggle to glean these valuable resources.
    It takes a patient soul to carve a place in the Gelod, land is abundant, anything a traveler might need can be bought in the local shops, or crafted through diligence. Ware the beasts of the wild and the thiefs in the caves. Don't go near the goblins or try to feed the trolls. Remember the Talywood nut saves. Watch out for the bows of the gnolls. The dragon will put you in your grave. Remember that Mithril-Armour does not always win the  day.                                
  
                                    Thorns of War
                                             http://www.thornsofwar.com/Play.aspx